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ogdc 2007

May 10-11, 2007
Seattle, WA

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Building an MMO is Easy If.....

Lecturer: George Dolbier, IBM Games and Interactive Entertainment
Lecturer: Brett Close, 38 Studios

Building an MMO product has notoriously involved magnitudes of complexity beyond that of other areas of software entertainment product. Capital commitment, strategic partnerships, choosing middleware, team scaling, IP attachment, massive content generation, managing data centers, billing and authentication, community management, tech support, and cross platform factors: These are some of the challenges which can only be conquered by the larger players (NOT!). Brett Close and George Dolbier will share their thoughts on how the barriers to entry for MMO development is changing rapidly. Building a studio, building an MMO product, technology choices, development methodologies, and the number 42, are just a few of the areas covered in this session.

Intended Audience: Anyone interested in developing online entertainment infrastructures.
Prerequisites: None
Format: Sponsored Lecture
Date/Time: Friday, 11:00 AM
Room: Council

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